How to Smooth Out Vector Art in Corel Draw

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This tutorial volition provide you with an overview of the basic tools and means of creating images in Corel Describe. Using a manus drawn sketch every bit the footing of the illustration, y'all will create objects using some special tools and learn different ways to work with color.


Stride 1

Launch CorelDraw. Import your bitmap image (File > Import), you will then see an options dialogue. Chose the file and click Import. A cursor will appear, corresponding to the top left corner of the imported epitome. To make the epitome appear, click on the selected area of the screen. Lock your image and then you lot won't accidentally move it while you lot trace the artwork (Adapt > Lock Object).


Step 2

Y'all volition take to create a lot of vector objects while tracing the prototype. In guild to avert changing the shapes each time a shape is created, fix the color and line width settings by default (they will exist automatically practical to all the newly created objects). Choose the Outline Tool in the Toolbox, you will then meet a dialogue window for you to select the type of object, select Graphic and click OK, y'all will and so encounter the Outline Pen window. Set the outline width to a 0.13 mm and brand the color red, click OK.


Step three Building Shapes With the Ellipse and the Shaping Docker Tools

Let's start to build the prototype. Below is the method of using the Ellipse Tool and the Shaping Docker.

  1. Choose the Ellipse Tool in the Toolbox. Create an ellipse.
  2. Transform the ellipse using the Pick Tool.
  3. Using this technique, create other ellipses that form squirrel'southward eyes, also as the ellipse which limits the lower edge of the center.
  4. Select ii large ellipses holding down the Shift fundamental limiting the outer outline of the eye and create a single object of them (go to Suit > Combine). Now cut off the unnecessary parts. Use the large ellipse as a template for trimming. Activate the Shaping Docker. To do this go to Adapt > Shaping > Shaping. The Shaping Docker will announced in the correct of the plan window. Choose Trim in the driblet-down listing of the tab leaving a check adjacent to the Source Object. Choose the big ellipse (template for trimming), click on the Trim button, choose the outer outline of the center (trimming object). Do the same with two small ellipses that class the pupil.


Stride 4

Please note, while duplicating the objects (Edit > Duplicate) the newly created object shifts to the right and upward in regard to the source object. The shift value is gear up in the Property Bar and by default is half dozen.35 mm. If y'all enter 0 value, the newly created object will be created with the same coordinates as the source 1.


Step 5 Creating a Curved Outline Using the Rectangle and Shape Tools

  1. This is an image of the fragment we need to brand.
  2. Create a shape of whatsoever size, with the Rectangle Tool. Select it and go to Arrange > Convert To Curves (or printing the corresponding push on the Property Bar). The rectangle is now fix to be transformed.
  3. Using the Shape Tool, drag the points of the rectangle to outline the image. You can add a points by double-clicking on the line, you can delete points by double-clicking on a signal.
  4. Select all the points on the outline with the Shape Tool. Press the corresponding button on the Belongings Bar. Now the indicate-connecting lines can exist editable as curves.
  5. Place the lines over the curved areas. To do this, simply option up the line with the Shape Tool and shift it to the right place.
  6. Describe the outline using the special handles that points are equipped with. This operation can be also performed by the Shape Tool.

    This method is user-friendly because it uses a closed curve. Notation: Unlike in Adobe Illustrator, fill color cannot be applied to an open bend in CorelDRAW.


Step 6 Creating an Outline With Graduated Thickness Using the Artistic Media Tool

Utilise this method to create the face of the squirrel.

  1. This is an image of the fragment we demand to make.
  2. Create a baseline, with the help of the Pen Tool.
  3. Select the baseline. Choose the Creative Media Tool, click Preset in the Belongings Bar, and set the width and type of the outline - from wide to thin. After the type of outline is chosen the baseline will turn into an outline. Stop, error! The outline direction is pointing towards the wrong side. The thinner tip should be near the nose.
  4. Alter the direction using the Shape Tool. Choose the outline, and click on the corresponding button on the Holding Bar. The outline we create changes its direction.
  5. The outline is a circuitous object. In order to turn information technology into a regular closed curve go to Arrange > Suspension Artistic Media Group Apart. At the same time the circuitous object is subdivided into the source base curve and created outline.
  6. Remove the baseline. The object is prepare.


Stride 7

Using the methods mentioned to a higher place, create the vector outline of the squirrel, tree body and clouds.


Step 8 Creating Fir Needles Using the Artistic Media Tool, Sprayer

Create a stylized epitome of two pairs of fir needles. Note that the angle between needles should exist about 140 degrees. One time y'all've finished, grouping the prototype.


Pace ix Create the Spraylist

  1. Cull the Creative Media Tool, and click Sprayer on the Property Bar
  2. Choose New Spraylist in the Spraylist File List
  3. Click on the Fir Needles paradigm
  4. Printing the Add together to Spraylist button on the Holding Bar. In the Spraylist Files List will be a small image of Fir Needles
  5. Alter the settings in the appropriate boxes (as shown in indicate 5)
  6. Click the push button with the floppy deejay. You will and then see the Save dialogue. Save the Spraylist


Step 10 Adjusting the Sprayer

    This is the Sprayer Belongings Bar ( the rotation direction of the elements coincides with the bend direction)
  1. Choose the motion picture of fir needles in the Spraylist File list
  2. Press the Rotation button
  3. Change the configurations as shown in the motion-picture show below, press Enter
  4. Click the button with the floppy deejay. You volition then see the Save dialogue. Salvage the changes to the Spraylist.


Step 11

Choose the Artistic Media Tool and click the Sprayer button. Create lines in an organic manner. The branches tin can be edited with the Shape Tool past adding points, deleting points or moving.


Footstep 12

Once the Fir Needles are completed, small cones to the branch tips.


Stride 13 Creating a Branch Using the Artistic Media Tool, Brush button

Create an image with the aforementioned colour distribution as on the branch beneath.

  • Main background colour (C = 0, M = 60, Y = threescore and K = threescore)
  • Highlight (C = 0, K = threescore, Y = 100 and K = 20)
  • Shadow (C = 0, M = 16, Y = 33 and Grand = 80)
  • Darkest Shadow (C = 0, M = 1, Y = 2 and M = 98)
  1. Cull the Creative Media Tool, Brush push
  2. Select the Created Image
  3. Click the floppy disk icon in the Holding Bar, and enter the name in the pop-upwardly window. Click OK.

The image should now appear in the Castor Stroke Listing window.


Step xiv

Create a branch using the Creative Media Tool, Brush button. The branch can be edited with the Shape Tool by calculation points, deleting points or moving.


Step 15

Yous no longer demand the pencil sketch, to delete it become to Arrange > Unlock All Objects, then select the bitmap and press delete.


Pace 16

Keep to color the residue of your vector drawing. It'due south more convenient to adjust the color palette of the Corel program then that all the available colors will brandish simultaneously, to practice this get to Tools > Options.


Step 17 Applying Local Colour Fill using the Palette

Proceed to the coloring, starting with the toes on the hind paws. First, move them above the branch. Select the toes go to Arrange > Order > To Forepart Of Page. Local color fill up of objects is simple, first select the object and click on the color icon in the Palette. The object is then filled with your chosen color.

If you click with the mouse on the color icon and agree it for most three seconds, an boosted window volition appear with 49 dissimilar variations of the called color. Hovering the cursor and releasing the mouse push over the boosted color window will assign the color to the selected object. Utilise this technique to paint the outlines of the toes blackness and the toes pink. The color of the outline can be prepare exactly the same way, you merely need to click with the right mouse button.


Footstep 18

To color the foot of the squirrel's hind paw, apply a Fountain Fill using the Fountain Fill dialog box. Beginning, select the object, in the Toolbox choose the Fill up Tool > Fountain Fill Dialog. You lot will now encounter the Fountain Make full dialog box. Set the fill color from the color (C = 0, Chiliad = 40, Y = 60 and Thou = 20) to the color (C = 0, M = 30, Y = 40 and K = 50).


Step nineteen

Apply the Fountain Fill up using the Interactive Fill up Tool. Color the second paw in another way. Select the object, choose the Interactive Fill Tool in the Toolbox, Set the Fountain Fill colors in the Property Bar (as in the previous step). Utilise the interactive fill up to the object, click on the object and drag the cursor along it. This method is faster and more vivid than the i described in the previous step, but it is less convenient for complex multi-color gradients.


Step 20 Using Transparency for Polish Colour Transitions

  1. Create an boosted object
  2. Apply a iii-color Fountain Fill from lite brown (C = 0, M = lx, Y = sixty and K = 20) to dark brown (C = 0, Chiliad = 20, Y = 40 and Grand = 70) with a transitional ruddy-brown color (C = 0, M = 82, Y = 60 and Chiliad = eighteen)
  3. Apply Transparency to the object. To do this choose the Interactive Transparency Tool in the Toolbox and drag the cursor down the object. Set the Transparency so that the color of an ear could smoothly slip into the colour of the squirrel'due south body. In this case a smooth transition volition be preserved if any changes to the color of the body occur.


Step 21

Using the methods described in the previous stages, color the remaining elements of the squirrel. Applying the regular Fountain Make full to a circuitous object such as the squirrel'due south trunk, in my stance, seems dull. I volition be applying the Mesh Fill in the post-obit steps.


Footstep 22

Choose the Interactive Mesh Fill Tool in the Toolbox. Fix the Filigree Size to 6x6 in the Property Bar. The employ of the Mesh Fill on a circuitous shape similar the squirrel'southward torso makes a grid with too many points. Let's go on differently.


Step 23

Create an object that fully covers the squirrel's body, using a simpler configuration. Create a serial of ellipses that completely overlap the outline of the squirrel's body, select them, become to Shaping > Weld. In this example ellipses combine into one object. Use the Grid Size 6x6. We now have a grid that is more than convenient to work with.


Pace 24

Color the object using the Interactive Mesh Make full Tool (I've added transparent outlines of the image for convenience). Utilise dark dark-brown color to the edges, and grey with crimson spots to the center.


Stride 25

Identify the finished object inside the outline of the squirrel'south body. Select the colored object, go to Effects > Power Clip > Place within Container. Click the mouse on the squirrel'southward body.


Step 26

Our motion picture is well-nigh ready. Later on applying the grid fill the squirrel, it has become visually appealing. Now the heaven and the tree trunk need to be colored.


Pace 27

To color the tree trunk, apply the groundwork fill (C = 0, Grand = 60, Y = 60 and K = 60), and (C = 0, 1000 = 1, Y = ii and K = 98) for the outline and bark elements.


Footstep 28

Utilize a Fountain Fill to the sky with the colors (C = 40, Thou = 0, Y = 0 and K = 0) to pure white (C = 0, Grand = 0, Y = 0 and K = 0) using the Interactive Fill up Tool.


Step 29

Color the clouds, using a technique similar to the i described in step twenty.

  1. Create boosted objects
  2. Color them white
  3. Use the gradient transparency to these objects
  4. Color the outlines white


Step thirty

The image is near finished.


Pace 31 Fine-tuning the Image

  • Convert complex objects created by the Artistic Media Tool (branches nether the squirrel and fir needles) into outlines. Go to Arrange > Break Creative Media Group Autonomously. Delete the source curves.
  • Trim elements outlines that get across the edge of the principal frame using the tool Trim Shaping Docker (meet Step 3).
  • Right the junction of the branch to the tree trunk with the Shape Tool.
  • As a final touch add some multifariousness to the color palette of the Fir Needles. Select the branch located at the dorsum. Belongings down Command key, click a few times on the black color of the color palette. You will notice that the branch becomes darker with each click. Apply this effect in varying degrees to some of the branches. The image has become more natural. (This feature allows you to add a shade of any colour to objects. It's a convenient feature, especially in the final phase of creating images, it allows to subtly and vividly set the colors).

The epitome is now completely finished!


Conclusion

This tutorial is structured so you can master the basic skills of creating images in CorelDRAW, from the import of images and manual tracing to unlike ways of transforming the objects and subtle coloring. The tutorial is designed for users who possess the basic skill to brand vector graphics, and are willing to find out more than about CorelDRAW. If you're new to CorelDRAW, I hope you've enjoyed this tut and will continue to do your new vector skills.

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Source: https://design.tutsplus.com/tutorials/how-to-make-a-cheeky-squirrel-using-corel-draw-x3--vector-3740

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